Rather than set your sights on #1 on the lists - set yourself a BR goal to hit before the next level. It’s important that you set something achievable. Goals: Set yourself some mini goals to achieve. The second part (in post number 2) will deal with more items that are more specific to cashers. The first section will deal with ideas that everyone can utilise. We decided to split it into two sections. This list of ideas is to show you ideas and suggestions regarding how you can level more slowly, and thus build more strongly than your same level peers. But overall - we think slower leveling is more rewarding and has a slower burnout potential. Level has its advantages - in that as you advance, you open up new gear, troops etc. Learn from others about strengths and weaknesses of new maps, gear, boss's etc - without having to be the guinea pig working it all out. You get time to prepare in advance your gear, plan your build. The other way is to take your time and play at a slower pace. It instantly becomes a problem as soon as the cross server things come into play and you discover that there are others your level, with much stronger builds as they've gone slower. The other problem is that with a new server - playing this style is fine within the realms of your server. More balens than I can afford to throw at this game. While there is nothing wrong with this playstyle, to maintain that #1 position eventually is gonna start costing you balens. The first way is to rush for the top: To be the first to achieve every accolade: Biggest, strongest, highest defence, highest rank etc. There are two ways to play Wartune in our opinion. The link to this guide so you can share it with your friends: /showthread.php?63293-GUIDE-How-to-be-strong-for-your-level-%28Slow-levelling%29 This guide is brought to you with the assistance of CreamySaucepan. For now, I am still active on R2 S5, see you in the Euro CW, XSGB and XSBG. I don't know how much longer I shall be playing the game. I hope that it has helped people, even if that help has only been to decide against slow levelling in their character development. I am amazed every time I visit here and see the totals. This thread has an incredible number of replies & views. Slow levelling has it's place in my opinion: for example to earn certain titles and honour totals, easier than at 80: but beyond that: Get to 50, get your 50 Legend set, Move to 70 & get your 70 Legend set, move to 80, rinse and repeat. Those that advance, out perform those that sit stationary.Ģ) If you intend to play the game to level 80 and beyond - slow levelling is probably not the most effective way any more. In the long run, you will be out performed by new characters that level above you. to catch up and keep up effectively requires a massive amount of $ expenditureġ) Camping is a viable game option, on the only proviso that you intend to completely stop at a predesignated level of your choice, cash a lot, not screw up and accept any XP from anywhere, and basically rule the roost at a level that is not 80.the ever increasing pressure in game to level through event XP and enforced bonus's.the game is not recognisable in comparison to the game start point I started with, My choices in the early game days were viable, as time has progressed, those choices have become more difficult to apply in game,.
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